Есть приложение на Unity, которое отправляет POST запрос серверу.
public IEnumerator POST()
{
WWWForm form = new WWWForm();
form.AddField("variable1", "222");
var www = new WWW("http://127.0.0.1:8080/server.js", form);
yield return www;
Debug.Log(www.text);
www.Dispose();
yield break;
}
Есть сервер на node.js который его принимает и отсылает обратно инфо о приеме и дату.
function accept(req, res)
{
console.log(req);
// через 1.5 секунды ответить сообщением
setTimeout(function() {
res.end('Отправляем обратно! ' + new Date() + req.url);
}, 1500);
}
Сообщение отправляется на сервер и обратно, в клиенте мы используем
WWW.text
Для получения строки ответа от сервера. А что использовать на сервере? Как расшифровать POST запрос от Unity? На данный момент я просто использую
console.log(req)
И в итоге там вываливается всё. Причем ожидаемых
("variable1", "222");
Среди этого нет. Вот что приходит.
IncomingMessage { _readableState: ReadableState {
objectMode: false,
highWaterMark: 16384,
buffer: BufferList { head: null, tail: null, length: 0 },
length: 0,
pipes: null,
pipesCount: 0,
flowing: null,
ended: false,
endEmitted: false,
reading: false,
sync: true,
needReadable: false,
emittedReadable: false,
readableListening: false,
resumeScheduled: false,
destroyed: false,
defaultEncoding: 'utf8',
awaitDrain: 0,
readingMore: true,
decoder: null,
encoding: null }, readable: true, domain: null, _events: {}, _eventsCount: 0, _maxListeners: undefined, socket: Socket {
connecting: false,
_hadError: false,
_handle:
TCP {
reading: true,
owner: [Circular],
onread: [Function: onread],
onconnection: null,
writeQueueSize: 0,
_consumed: true },
_parent: null,
_host: null,
_readableState:
ReadableState {
objectMode: false,
highWaterMark: 16384,
buffer: [BufferList],
length: 0,
pipes: null,
pipesCount: 0,
flowing: true,
ended: false,
endEmitted: false,
reading: true,
sync: false,
needReadable: true,
emittedReadable: false,
readableListening: false,
resumeScheduled: false,
destroyed: false,
defaultEncoding: 'utf8',
awaitDrain: 0,
readingMore: false,
decoder: null,
encoding: null },
readable: true,
domain: null,
_events:
{ end: [Array],
finish: [Function: onSocketFinish],
_socketEnd: [Function: onSocketEnd],
drain: [Array],
timeout: [Function: socketOnTimeout],
data: [Function: bound socketOnData],
error: [Function: socketOnError],
close: [Array],
resume: [Function: onSocketResume],
pause: [Function: onSocketPause] },
_eventsCount: 10,
_maxListeners: undefined,
_writableState:
WritableState {
objectMode: false,
highWaterMark: 16384,
finalCalled: false,
needDrain: false,
ending: false,
ended: false,
finished: false,
destroyed: false,
decodeStrings: false,
defaultEncoding: 'utf8',
length: 0,
writing: false,
corked: 0,
sync: true,
bufferProcessing: false,
onwrite: [Function: bound onwrite],
writecb: null,
writelen: 0,
bufferedRequest: null,
lastBufferedRequest: null,
pendingcb: 0,
prefinished: false,
errorEmitted: false,
bufferedRequestCount: 0,
corkedRequestsFree: [Object] },
writable: true,
allowHalfOpen: true,
_bytesDispatched: 0,
_sockname: null,
_pendingData: null,
_pendingEncoding: '',
server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_idleTimeout: 120000,
_idleNext:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idlePrev:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idleStart: 25381,
_destroyed: false,
parser:
HTTPParser {
'0': [Function: parserOnHeaders],
'1': [Function: parserOnHeadersComplete],
'2': [Function: parserOnBody],
'3': [Function: parserOnMessageComplete],
'4': [Function: bound onParserExecute],
_headers: [],
_url: '',
_consumed: true,
socket: [Circular],
incoming: [Circular],
outgoing: null,
maxHeaderPairs: 2000,
onIncoming: [Function: bound parserOnIncoming] },
on: [Function: socketOnWrap],
_paused: false,
read: [Function],
_consuming: true,
_httpMessage:
ServerResponse {
domain: null,
_events: [Object],
_eventsCount: 1,
_maxListeners: undefined,
output: [],
outputEncodings: [],
outputCallbacks: [],
outputSize: 0,
writable: true,
_last: false,
upgrading: false,
chunkedEncoding: false,
shouldKeepAlive: true,
useChunkedEncodingByDefault: true,
sendDate: true,
_removedConnection: false,
_removedContLen: false,
_removedTE: false,
_contentLength: null,
_hasBody: true,
_trailer: '',
finished: false,
_headerSent: false,
socket: [Circular],
connection: [Circular],
_header: null,
_onPendingData: [Function: bound updateOutgoingData],
_sent100: false,
_expect_continue: false,
[Symbol(outHeadersKey)]: null },
[Symbol(asyncId)]: 9,
[Symbol(bytesRead)]: 0,
[Symbol(asyncId)]: 11,
[Symbol(triggerAsyncId)]: 6 }, connection: Socket {
connecting: false,
_hadError: false,
_handle:
TCP {
reading: true,
owner: [Circular],
onread: [Function: onread],
onconnection: null,
writeQueueSize: 0,
_consumed: true },
_parent: null,
_host: null,
_readableState:
ReadableState {
objectMode: false,
highWaterMark: 16384,
buffer: [BufferList],
length: 0,
pipes: null,
pipesCount: 0,
flowing: true,
ended: false,
endEmitted: false,
reading: true,
sync: false,
needReadable: true,
emittedReadable: false,
readableListening: false,
resumeScheduled: false,
destroyed: false,
defaultEncoding: 'utf8',
awaitDrain: 0,
readingMore: false,
decoder: null,
encoding: null },
readable: true,
domain: null,
_events:
{ end: [Array],
finish: [Function: onSocketFinish],
_socketEnd: [Function: onSocketEnd],
drain: [Array],
timeout: [Function: socketOnTimeout],
data: [Function: bound socketOnData],
error: [Function: socketOnError],
close: [Array],
resume: [Function: onSocketResume],
pause: [Function: onSocketPause] },
_eventsCount: 10,
_maxListeners: undefined,
_writableState:
WritableState {
objectMode: false,
highWaterMark: 16384,
finalCalled: false,
needDrain: false,
ending: false,
ended: false,
finished: false,
destroyed: false,
decodeStrings: false,
defaultEncoding: 'utf8',
length: 0,
writing: false,
corked: 0,
sync: true,
bufferProcessing: false,
onwrite: [Function: bound onwrite],
writecb: null,
writelen: 0,
bufferedRequest: null,
lastBufferedRequest: null,
pendingcb: 0,
prefinished: false,
errorEmitted: false,
bufferedRequestCount: 0,
corkedRequestsFree: [Object] },
writable: true,
allowHalfOpen: true,
_bytesDispatched: 0,
_sockname: null,
_pendingData: null,
_pendingEncoding: '',
server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_idleTimeout: 120000,
_idleNext:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idlePrev:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idleStart: 25381,
_destroyed: false,
parser:
HTTPParser {
'0': [Function: parserOnHeaders],
'1': [Function: parserOnHeadersComplete],
'2': [Function: parserOnBody],
'3': [Function: parserOnMessageComplete],
'4': [Function: bound onParserExecute],
_headers: [],
_url: '',
_consumed: true,
socket: [Circular],
incoming: [Circular],
outgoing: null,
maxHeaderPairs: 2000,
onIncoming: [Function: bound parserOnIncoming] },
on: [Function: socketOnWrap],
_paused: false,
read: [Function],
_consuming: true,
_httpMessage:
ServerResponse {
domain: null,
_events: [Object],
_eventsCount: 1,
_maxListeners: undefined,
output: [],
outputEncodings: [],
outputCallbacks: [],
outputSize: 0,
writable: true,
_last: false,
upgrading: false,
chunkedEncoding: false,
shouldKeepAlive: true,
useChunkedEncodingByDefault: true,
sendDate: true,
_removedConnection: false,
_removedContLen: false,
_removedTE: false,
_contentLength: null,
_hasBody: true,
_trailer: '',
finished: false,
_headerSent: false,
socket: [Circular],
connection: [Circular],
_header: null,
_onPendingData: [Function: bound updateOutgoingData],
_sent100: false,
_expect_continue: false,
[Symbol(outHeadersKey)]: null },
[Symbol(asyncId)]: 9,
[Symbol(bytesRead)]: 0,
[Symbol(asyncId)]: 11,
[Symbol(triggerAsyncId)]: 6 }, httpVersionMajor: 1, httpVersionMinor: 1, httpVersion: '1.1', complete: false, headers: { host: '127.0.0.1:8080',
'user-agent': 'UnityPlayer/2017.1.1f1 (UnityWebRequest/1.0, libcurl/7.51.0-DEV)',
accept: '*/*',
'accept-encoding': 'identity',
'content-type': 'application/x-www-form-urlencoded',
'x-unity-version': '2017.1.1f1',
'content-length': '152' }, rawHeaders: [ 'Host',
'127.0.0.1:8080',
'User-Agent',
'UnityPlayer/2017.1.1f1 (UnityWebRequest/1.0, libcurl/7.51.0-DEV)',
'Accept',
'*/*',
'Accept-Encoding',
'identity',
'Content-Type',
'application/x-www-form-urlencoded',
'X-Unity-Version',
'2017.1.1f1',
'Content-Length',
'152' ], trailers: {}, rawTrailers: [], upgrade: false, url: '/server.js', method: 'POST', statusCode: null, statusMessage: null, client: Socket {
connecting: false,
_hadError: false,
_handle:
TCP {
reading: true,
owner: [Circular],
onread: [Function: onread],
onconnection: null,
writeQueueSize: 0,
_consumed: true },
_parent: null,
_host: null,
_readableState:
ReadableState {
objectMode: false,
highWaterMark: 16384,
buffer: [BufferList],
length: 0,
pipes: null,
pipesCount: 0,
flowing: true,
ended: false,
endEmitted: false,
reading: true,
sync: false,
needReadable: true,
emittedReadable: false,
readableListening: false,
resumeScheduled: false,
destroyed: false,
defaultEncoding: 'utf8',
awaitDrain: 0,
readingMore: false,
decoder: null,
encoding: null },
readable: true,
domain: null,
_events:
{ end: [Array],
finish: [Function: onSocketFinish],
_socketEnd: [Function: onSocketEnd],
drain: [Array],
timeout: [Function: socketOnTimeout],
data: [Function: bound socketOnData],
error: [Function: socketOnError],
close: [Array],
resume: [Function: onSocketResume],
pause: [Function: onSocketPause] },
_eventsCount: 10,
_maxListeners: undefined,
_writableState:
WritableState {
objectMode: false,
highWaterMark: 16384,
finalCalled: false,
needDrain: false,
ending: false,
ended: false,
finished: false,
destroyed: false,
decodeStrings: false,
defaultEncoding: 'utf8',
length: 0,
writing: false,
corked: 0,
sync: true,
bufferProcessing: false,
onwrite: [Function: bound onwrite],
writecb: null,
writelen: 0,
bufferedRequest: null,
lastBufferedRequest: null,
pendingcb: 0,
prefinished: false,
errorEmitted: false,
bufferedRequestCount: 0,
corkedRequestsFree: [Object] },
writable: true,
allowHalfOpen: true,
_bytesDispatched: 0,
_sockname: null,
_pendingData: null,
_pendingEncoding: '',
server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_server:
Server {
domain: null,
_events: [Object],
_eventsCount: 2,
_maxListeners: undefined,
_connections: 1,
_handle: [TCP],
_usingWorkers: false,
_workers: [],
_unref: false,
allowHalfOpen: true,
pauseOnConnect: false,
httpAllowHalfOpen: false,
timeout: 120000,
keepAliveTimeout: 5000,
_pendingResponseData: 0,
maxHeadersCount: null,
_connectionKey: '6::::8080',
[Symbol(asyncId)]: 6 },
_idleTimeout: 120000,
_idleNext:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idlePrev:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_unrefed: true,
msecs: 120000,
nextTick: false,
_timer: [Timer] },
_idleStart: 25381,
_destroyed: false,
parser:
HTTPParser {
'0': [Function: parserOnHeaders],
'1': [Function: parserOnHeadersComplete],
'2': [Function: parserOnBody],
'3': [Function: parserOnMessageComplete],
'4': [Function: bound onParserExecute],
_headers: [],
_url: '',
_consumed: true,
socket: [Circular],
incoming: [Circular],
outgoing: null,
maxHeaderPairs: 2000,
onIncoming: [Function: bound parserOnIncoming] },
on: [Function: socketOnWrap],
_paused: false,
read: [Function],
_consuming: true,
_httpMessage:
ServerResponse {
domain: null,
_events: [Object],
_eventsCount: 1,
_maxListeners: undefined,
output: [],
outputEncodings: [],
outputCallbacks: [],
outputSize: 0,
writable: true,
_last: false,
upgrading: false,
chunkedEncoding: false,
shouldKeepAlive: true,
useChunkedEncodingByDefault: true,
sendDate: true,
_removedConnection: false,
_removedContLen: false,
_removedTE: false,
_contentLength: null,
_hasBody: true,
_trailer: '',
finished: false,
_headerSent: false,
socket: [Circular],
connection: [Circular],
_header: null,
_onPendingData: [Function: bound updateOutgoingData],
_sent100: false,
_expect_continue: false,
[Symbol(outHeadersKey)]: null },
[Symbol(asyncId)]: 9,
[Symbol(bytesRead)]: 0,
[Symbol(asyncId)]: 11,
[Symbol(triggerAsyncId)]: 6 }, _consuming: false, _dumped: false }
При работе с NodeJS ответ очевиден - JSON. Нужно на стороне Unity закодировать данные по синтаксису JSON, типа
string sss = "{\"f1\":\"val \",\"f2\":12345,...}";
Эту строку отправить POST, ну и на стороне Node зделать:
data = JSON.parse(data);
Принять данные POST на NodeJS:
var svr = http.createServer(function(req, resp) {
var body = "";
req.on('data', function (chunk) {
body += chunk;
});
req.on('end', function () {
console.log('body: ' + body);
var jsonObj = JSON.parse(body);
console.log(jsonObj.$key);
})
});
Айфон мало держит заряд, разбираемся с проблемой вместе с AppLab
Перевод документов на английский язык: Важность и ключевые аспекты
Доброе время сутокЕсть кроссплатформенное решение Xamarin, установлен плагин Xam
Вот такая функция делает клик по ссылке и потом сохраняет скрин страницы
На форме есть чекбокс, чек которого снимает disable с кнопкиЕсли форма вызывается по ajax (используется magnific popup), код не работает
Испробовал много разных способов получения стиля, в первую очередь пытался использовать getComputedStyle(), но это не помогает, вот допустим есть...